
The ambitious RPG wasn't just a starting point for several staff members who would become living legends in their own right, it also redefined what an "RPG" should be like. Yoko Shimomura was also the composer of Live A Live in her first major project since joining Square mere months before. Not the lackluster "spiritual successor" that was released earlier this year. He would go on to direct several iconic games including Parasite Eve, Chrono Trigger, and Chocobo Racing. This would be the first directing role of Takashi Tokita, who previously worked as the lead designer of Final Fantasy 4. Released in 1994, it was an experimental title that would kickstart many careers who worked on the game. Live A Live was one of Square's pivotal RPGs during an era when the developer dominated the genre outside of their flagship Final Fantasy series. All it took was a simple Google search to realize that the game is indeed pronounced "Live," like on air, and "Alive." Thus, we have Live A Live. I understand that trying to emulate the different ways to say "Live" and "Alive" doesn't translate well via text but it was multiple variations of "Living" and going "Live" on air.

It was called by different names, whether it was "Live" Alive, Live "A" Live, "Live" A "Live," etc. I was guilty of falling for this mix-up myself when it came to unboxing Live A Live. One of the biggest blunders this year has to be the pronunciation of what should be a simple title to say out loud. Available as: Digital and Physical Yes, It's Pronounced "Live A Live"
